Voronoi State Management for P2P MMOGs
نویسندگان
چکیده
State management is a basic requirement for multi-user virtual environments (VEs) such as Massively Multiplayer Online Games (MMOGs). Current MMOGs rely on centralized server-clusters that possess inherent scalability bottlenecks and are expensive to adopt and deploy. In this concept paper, we propose Voronoi State Management (VSM) to maintain object states for peer-to-peer-based virtual worlds. By dynamically partitioning the virtual world with Voronoi diagrams and performing localized replication for game states, VSM supports existing consistency control to enable scalable, load balanced, and fault tolerant VE state management. As both client and server-side resources are utilized collaboratively, VSM also integrates both client-server and peer-to-peer VE designs in a unified approach.
منابع مشابه
Multiplayer Games and their Need for Scalable and Secure State Management
In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment, therefore millions of players now participate may interact with each other in a shared environment, even though these players may be separated by huge geographic distances. Peer to Peer (P2P) architectures become very popular in MMOG recently, due to their distributed and collab...
متن کاملSolving key design issues for massively multiplayer online games on peer-to-peer architectures
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Internet and are predominantly implemented by Client/Server architectures. While such a classical approach to distributed system design offers many benefits, it suffers from significant technical and commercial drawbacks, primarily reliability and scalability costs. This realisation has sparked recent ...
متن کاملScalable Reputation Management for P2P MMOGs
Networked virtual environments (VEs) such as Massively Multiplayer Online Games (MMOGs) have become very popular in recent years. However, existing client-server architectures suffer from resource constrains when the number of concurrent users increases. Research on peer-to-peer virtual environments (P2P-VEs) thus tries to create more scalable and affordable VEs via the resource sharing of mutu...
متن کاملScalable reputation management with trustworthy user selection for P2P MMOGs
Networked virtual environments (NVEs) such as Massively Multiplayer Online Games (MMOGs) have become very popular in recent years. However, existing client-server architectures suffer from resource constrains when the number of concurrent users increases. Research on peer-to-peer networked virtual environments (P2P NVEs) thus tries to find more scalable and affordable methods via the resource s...
متن کاملTowards Formalizing a Reputation System for Cheating Detection in Peer-to-Peer-Based Massively Multiplayer Online Games
The rapidly growing popularity of Massively Multiplayer Online Games (MMOGs) has given rise to an increase in the number of players world wide. MMOGs enable many players interact together through a shared sense of presence created by the game. The Peer-to-Peer (P2P) network topology overcomes communication bottleneck problems associated with centralized client/server systems. Thus, P2P-based MM...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2007